![]() Ninja Gaiden 2 is my least favorite of the three games. ![]() I had a little trouble getting into it at first because the control felt different than I expected, but it's a good one. I looked into making a Master System game but to my surprise I have actually so far found that I prefer working on the NES, mostly because of the higher base resolution - sprite art is really important to me and while many Master System games blow average NES game away visually, that extra resolution is really useful for adding detail and animations to the characters - now that we are in a modern age where ROM size restrictions are far less of an issue, that can make an enormous As a fellow Master System enthusiast, you may appreciate this 8bit gameplay reveal for my Sonic collection SAGE title: Mods, if this is too blatant a plug, feel free to remove. but through YouTubers I've started to discover hidden gems that I really like and I've a lot more appreciation for the system, especially games from later on in its library which had multiple mappers/enhancement chips in there to bring the specs up a little, and devs were really in tune with what worked and how they could push the system.Īs a retro-style indie dev, I've been tinkering with the idea of creating spin offs for my character Hazel (my avatar) on retro systems, starting with the GameBoy, which I love working on. That said, in recent years I've realised that part of my "meh" feeling towards the NES as a whole is that I really don't gel with many of the "most famous" games. America was truly, truly gyped that Sonic 1 was the last game released, that's when they started to get really good! We European 8bit owners were eating good from 91-94.įor Nintendo, other than that handful of NES titles, I was always far more impressed with the Gameboy and SNES libraries. But atfer a handful of titles, I used to quickly run out of NES titles I enjoyed whereas Master System I can rave about for hours. I was blown away that it was running on the NES and I loved the character and the ideas in the game. I still remember the first time I saw a demo kiosk for Kirby's Adventure in 94. But there was always a small number of NES games that I really loved, and were the reason I eventually caved and bought one cheaply around 1995. I've always been a "Master System is better" purist, as I think many Europeans are. And I was kinda shocked at how lacking they were compared to TMNT III. ![]() I only really put serious time into the 16-bit outings a few years ago. The NES game lacks the Mode 7 gimmicks of the SNES game, but I found that the core game underneath was more fun and provided me with more. TMNT III is swapping between vert and hori all the time! I found this really weird actually - the SNES/MD games just scroll horizontally, with one level on an elevator that goes vertically. There's also greater level variety compared to the MD game (which if I recall, only had like 5 levels?). I actually checked the spriterip database. There's more variety, in terms of regular enemies. Each turtle has unique attacks, so this was annoying. It shaped my taste in the scrolling brawler genre.Ĭontroversial POV: TMNT III on NES is better than Turtles in Time / Hyperstone Heist on SNES / MD.įirstly, you can swap turtles after dying and continuing - unless I didn't know how to do it right, I was stuck with the same turtle throughout the 16-bit outing. OK, so technically, Mario was born in the arcades, but Super Mario made his debut in a NES game – as did Zelda, Metroid, Kid Icarus and many, many more. ![]() The console was also the birthplace of many of Nintendo's most enduring franchises. With 61.91 million units sold over its lifespan, the NES was practically synonymous with the term 'video game' back in the '80s and early '90s it dominated the landscape in both its native Japan and North America, creating millions in revenue and reviving the console sector in the U.S. This was the console that would transform Nintendo into one of the most recognisable brands in the world, and, via its Western version – the Nintendo Entertainment System – would arguably lay down the foundations of the modern video game industry. While you could cite the amazing success of the arcade Donkey Kong or the pocket-sized phenomenon of the Game & Watch series as two points in time when it became evident that Nintendo was something special, the arrival of the Famicom in 1983 is perhaps a more pivotal moment in the history of games. Best ROM Hacks, Mods And Homebrews Of 2023.
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